﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Irvin_Engine.State;

namespace Irvin_sProject.States
{
    public class MenuState : GameState
    {
        public MenuState(string _nameBackground, TypeState _state)
            :base(_nameBackground, _state)
        {

        }

        public override string GetID()
        {
            return "Menu";
        }
    }
}
